The Icosian game, also called the Hamiltonian game (Ball and Coxeter 1987, p. 262; Knuth 2025, pp. 1-2), is the problem of finding a Hamiltonian
cycle along the edges of an dodecahedron, i.e.,
a walk through the graph such that every vertex is visited
a single time, no edge is visited twice, and the ending point is the same as the
starting point (left figure). The puzzle was distributed commercially as a pegboard
with holes at the nodes of the dodecahedral graph.
The Icosian Game was invented in 1857 by William Rowan Hamilton. Hamilton sold it
to a London game dealer in 1859 for 25 pounds, and the game was subsequently marketed
in Europe in a number of forms (Gardner 1957). The 30 solutions corresponding to
the 30 Hamiltonian cycles of the dodecahedral
graph are illustrated above.
Wolfram (2022) analyzed the icosian game as a multicomputational process, including through the use of multiway
and branchial graphs. In particular, the multiway
graph for the icosian game begins as illustrated above.