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A computation is an operation that begins with some initial conditions and gives an output which follows from a definite set of rules. The most common example are ...
A k-automatic set is a set of integers whose base-k representations form a regular language, i.e., a language accepted by a finite automaton or state machine. If bases a and ...
Rule 150 is one of the elementary cellular automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002). It specifies the next color in a cell, depending on its ...
Rule 50 is one of the elementary cellular automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002). It specifies the next color in a cell, depending on its ...
Rule 60 is one of the elementary cellular automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002). It specifies the next color in a cell, depending on its ...
A pentomino is a 5-polyomino. There are 12 free pentominoes, 18 one-sided pentominoes, and 63 fixed pentominoes. The twelve free pentominoes are known by the letters of the ...
A square-shaped neighborhood that can be used to define a set of cells surrounding a given cell (x_0,y_0) that may affect the evolution of a two-dimensional cellular ...
Rule 126 is one of the elementary cellular automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002). It specifies the next color in a cell, depending on its ...
Rule 182 is one of the elementary cellular automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002). It specifies the next color in a cell, depending on its ...
Rule 250 is one of the elementary cellular automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002). It specifies the next color in a cell, depending on its ...
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