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Rule 90 is one of the elementary cellular automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002). It specifies the next color in a cell, depending on its ...
The simplex method is a method for solving problems in linear programming. This method, invented by George Dantzig in 1947, tests adjacent vertices of the feasible set (which ...
A sum is the result of an addition. For example, adding 1, 2, 3, and 4 gives the sum 10, written 1+2+3+4=10. (1) The numbers being summed are called addends, or sometimes ...
A one-person game played on a rectangular lattice of lamps which can be turned on and off. A move consists of flipping a "switch" inside one of the squares, thereby toggling ...
An array is a "list of lists" with the length of each level of list the same. The size (sometimes called the "shape") of a d-dimensional array is then indicated as ...
The biconjugate gradient stabilized (BCGSTAB) method was developed to solve nonsymmetric linear systems while avoiding the often irregular convergence patterns of the ...
The dihedral group D_3 is a particular instance of one of the two distinct abstract groups of group order 6. Unlike the cyclic group C_6 (which is Abelian), D_3 is ...
Fuglede (1974) conjectured that a domain Omega admits an operator spectrum iff it is possible to tile R^d by a family of translates of Omega. Fuglede proved the conjecture in ...
Gaussian elimination is a method for solving matrix equations of the form Ax=b. (1) To perform Gaussian elimination starting with the system of equations [a_(11) a_(12) ... ...
The bandwidth of a connected graph G is the minimum matrix bandwidth among all possible adjacency matrices of graphs isomorphic to G. Equivalently, it is the minimum graph ...
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