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The hexagon obtained from an arbitrary hexagon by connecting the centroids of each consecutive three sides. This hexagon has equal and parallel sides (Wells 1991). A proof of ...
A magic tesseract is a four-dimensional generalization of the two-dimensional magic square and the three-dimensional magic cube. A magic tesseract has magic constant ...
A Tucker hexagon is a hexagon inscribed in a reference triangle that has sides which are alternately parallel and antiparallel to the corresponding sides of the triangle. ...
The closed cyclic self-intersecting hexagon formed by joining the adjacent antiparallels in the construction of the cosine circle. The sides of this hexagon have the property ...
A set of n distinct numbers taken from the interval [1,n^2] form a magic series if their sum is the nth magic constant M_n=1/2n(n^2+1) (Kraitchik 1942, p. 143). The numbers ...
The Lemoine hexagon is a cyclic hexagon with vertices given by the six concyclic intersections of the parallels of a reference triangle through its symmedian point K. The ...
A set of n magic circles is a numbering of the intersections of the n circles such that the sum over all intersections is the same constant for all circles. The above sets of ...
A square which is magic under multiplication instead of addition (the operation used to define a conventional magic square) is called a multiplication magic square. Unlike ...
There are several different kinds of magic numbers. The digital root and magic constant are sometimes known as magic numbers. In baseball, the magic number for a team in ...
A semiperfect magic cube, sometimes also called an "Andrews cube" (Gardner 1976; Gardner 1988, p. 219) is a magic cube for which the cross section diagonals do not sum to the ...
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