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A derangement is a permutation in which none of the objects appear in their "natural" (i.e., ordered) place. For example, the only derangements of {1,2,3} are {2,3,1} and ...
The Euler-Mascheroni constant gamma=0.577215664901532860606512090082402431042... (OEIS A001620) was calculated to 16 digits by Euler in 1781 and to 32 decimal places by ...
The sum-of-factorial powers function is defined by sf^p(n)=sum_(k=1)^nk!^p. (1) For p=1, sf^1(n) = sum_(k=1)^(n)k! (2) = (-e+Ei(1)+pii+E_(n+2)(-1)Gamma(n+2))/e (3) = ...
An n-step Fibonacci sequence {F_k^((n))}_(k=1)^infty is defined by letting F_k^((n))=0 for k<=0, F_1^((n))=F_2^((n))=1, and other terms according to the linear recurrence ...
The finite difference is the discrete analog of the derivative. The finite forward difference of a function f_p is defined as Deltaf_p=f_(p+1)-f_p, (1) and the finite ...
A Gray code is an encoding of numbers so that adjacent numbers have a single digit differing by 1. The term Gray code is often used to refer to a "reflected" code, or more ...
Let Y_n denote the graph with vertex set V(X_n), where X_n is the n-hypercube and two vertices are adjacent in Y_n iff they are at distance 1<=d<=2 in X_n. Y_n is not ...
The Kaprekar routine is an algorithm discovered in 1949 by D. R. Kaprekar for 4-digit numbers, but which can be generalized to k-digit numbers. To apply the Kaprekar routine ...
The least common multiple of two numbers a and b, variously denoted LCM(a,b) (this work; Zwillinger 1996, p. 91; Råde and Westergren 2004, p. 54), lcm(a,b) (Gellert et al. ...
Mastermind is a simple two-player code-breaking board game invented in 1970 by Mordecai Meirowitz, an Israeli postmaster and telecommunications expert. It may have been ...
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