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The average distance between two points chosen at random inside a unit cube (the n=3 case of hypercube line picking), sometimes known as the Robbins constant, is Delta(3) = ...
The finite difference is the discrete analog of the derivative. The finite forward difference of a function f_p is defined as Deltaf_p=f_(p+1)-f_p, (1) and the finite ...
A fixed point is a point that does not change upon application of a map, system of differential equations, etc. In particular, a fixed point of a function f(x) is a point x_0 ...
Game theory is a branch of mathematics that deals with the analysis of games (i.e., situations involving parties with conflicting interests). In addition to the mathematical ...
The graph distance matrix, sometimes also called the all-pairs shortest path matrix, is the square matrix (d_(ij)) consisting of all graph distances from vertex v_i to vertex ...
The inverse cotangent is the multivalued function cot^(-1)z (Zwillinger 1995, p. 465), also denoted arccotz (Abramowitz and Stegun 1972, p. 79; Harris and Stocker 1998, p. ...
The inverse sine is the multivalued function sin^(-1)z (Zwillinger 1995, p. 465), also denoted arcsinz (Abramowitz and Stegun 1972, p. 79; Harris and Stocker 1998, p. 307; ...
The Kaprekar routine is an algorithm discovered in 1949 by D. R. Kaprekar for 4-digit numbers, but which can be generalized to k-digit numbers. To apply the Kaprekar routine ...
Kepler's equation gives the relation between the polar coordinates of a celestial body (such as a planet) and the time elapsed from a given initial point. Kepler's equation ...
The number of equivalent hyperspheres in n dimensions which can touch an equivalent hypersphere without any intersections, also sometimes called the Newton number, contact ...
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