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The dual polyhedra of the Archimedean solids, given in the following table. They are known as Catalan solids in honor of the Belgian mathematician who first published them in ...
The study of efficient algorithms for solving geometric problems. Examples of problems treated by computational geometry include determination of the convex hull and Voronoi ...
A special case of Apollonius' problem requiring the determination of a circle touching three mutually tangent circles (also called the kissing circles problem). There are two ...
Differential evolution is a stochastic parallel direct search evolution strategy optimization method that is fairly fast and reasonably robust. Differential evolution is ...
A method for solving an equation by approximating continuous quantities as a set of quantities at discrete points, often regularly spaced into a so-called grid or mesh. ...
The Floyd-Warshall algorithm, also variously known as Floyd's algorithm, the Roy-Floyd algorithm, the Roy-Warshall algorithm, or the WFI algorithm, is an algorithm for ...
The Games graph is a strongly regular graph on 729 vertices with parameters (nu,k,lambda,mu)=(729,112,1,20). It is distance-regular but not distance-transitive with ...
Ore (1962) noted that not only does a tree possesses a unique shortest path between any two vertices, but that there also exist also other connected graphs having the same ...
The regular tessellation {6,3} consisting of regular hexagons (i.e., a hexagonal grid). In general, the term honeycomb is used to refer to a tessellation in n dimensions for ...
An identity graph, sometimes also known as an asymmetric graph or rigid graph (Albertson and Collins 1996), is a graph possessing a single graph automorphism. The numbers of ...
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