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The arithmetic-geometric mean agm(a,b) of two numbers a and b (often also written AGM(a,b) or M(a,b)) is defined by starting with a_0=a and b_0=b, then iterating a_(n+1) = ...
Bertrand's postulate, also called the Bertrand-Chebyshev theorem or Chebyshev's theorem, states that if n>3, there is always at least one prime p between n and 2n-2. ...
A busy beaver is an n-state, 2-color Turing machine which writes a maximum number Sigma(n) of 1s before halting (Rado 1962; Lin and Rado 1965; Shallit 1998). Alternatively, ...
A constant, sometimes also called a "mathematical constant," is any well-defined real number which is significantly interesting in some way. In this work, the term "constant" ...
A contingency table, sometimes called a two-way frequency table, is a tabular mechanism with at least two rows and two columns used in statistics to present categorical data ...
The average distance between two points chosen at random inside a unit cube (the n=3 case of hypercube line picking), sometimes known as the Robbins constant, is Delta(3) = ...
The finite difference is the discrete analog of the derivative. The finite forward difference of a function f_p is defined as Deltaf_p=f_(p+1)-f_p, (1) and the finite ...
A fixed point is a point that does not change upon application of a map, system of differential equations, etc. In particular, a fixed point of a function f(x) is a point x_0 ...
Game theory is a branch of mathematics that deals with the analysis of games (i.e., situations involving parties with conflicting interests). In addition to the mathematical ...
The graph distance matrix, sometimes also called the all-pairs shortest path matrix, is the square matrix (d_(ij)) consisting of all graph distances from vertex v_i to vertex ...
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