A strategy is a set of moves which a player plans to follow while playing a game.
In games between programs, a strategy may itself be specified by a computational rule, such as a finite state machine, cellular
automaton, or Turing machine (Wolfram 2026).
See also
Game,
Mixed
Strategy
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References
Wolfram, S. "Games between Programs: The Ruliology of Competition." Jun. 4, 2026. https://writings.stephenwolfram.com/2026/06/games-between-programs-the-ruliology-of-competition/.Referenced
on Wolfram|Alpha
Strategy
Cite this as:
Weisstein, Eric W. "Strategy." From MathWorld--A Wolfram Resource. https://mathworld.wolfram.com/Strategy.html
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