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The intersection of an ellipse centered at the origin and semiaxes of lengths a and b oriented along the Cartesian axes with a line passing through the origin and point ...
Seeks to obtain the best numerical estimate of an integral by picking optimal abscissas x_i at which to evaluate the function f(x). The fundamental theorem of Gaussian ...
Let the center B of a circle of radius a move along a line BA. Let O be a fixed point located a distance c away from AB. Draw a secant line through O and D, the midpoint of ...
The MacBeath triangle DeltaX_AX_BX_C (a term coined here for the first time), is the triangle whose vertices are the contact points of the MacBeath inconic with the reference ...
Neville's algorithm is an interpolation algorithm which proceeds by first fitting a polynomial of degree 0 through the point (x_k,y_k) for k=1, ..., n, i.e., P_k(x)=y_k. A ...
The Simson line is the line containing the feet P_1, P_2, and P_3 of the perpendiculars from an arbitrary point P on the circumcircle of a triangle to the sides or their ...
Given a point with trilinear coordinates P=alpha:beta:gamma, the anticevian triangle DeltaA^'B^'C^' of a triangle DeltaABC with respect to P is a triangle such that 1. B^'C^' ...
Given triangle DeltaA_1A_2A_3, let the point of intersection of A_2Omega and A_3Omega^' be B_1, where Omega and Omega^' are the Brocard points, and similarly define B_2 and ...
The subset B of the Euclidean plane formed by the union of the interval [0,1] of the x-axis and all line segments of unit length passing through the origin which form an ...
Dots and boxes is a two-person game based on a rectangular lattice of points. Each player, in turn, draws a horizontal or vertical line connecting two adjacent points. ...
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