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A problem also known as the points problem or unfinished game. Consider a tournament involving k players playing the same game repetitively. Each game has a single winner, ...
The shortest path problem seeks to find the shortest path (a.k.a. graph geodesic) connecting two specific vertices (u,v) of a directed or undirected graph. The length of the ...
Let DeltaABC be a triangle and D a point on the side BC. Let I be the incenter, P the center of the circle tangent to the circumcircle and segments AD and BD, Q the center of ...
The utility problem posits three houses and three utility companies--say, gas, electric, and water--and asks if each utility can be connected to each house without having any ...
Two closed simply connected 4-manifolds are homeomorphic iff they have the same bilinear form beta and the same Kirby-Siebenmann invariant kappa. Any beta can be realized by ...
An integer kappa equal to 0 or 1 which vanishes iff the product manifold M^4×R can be given a smooth structure. Here, M^n is a compact connected topological four-manifold.
A point x in a manifold M is said to be nonwandering if, for every open neighborhood U of x, it is true that phi^nU intersection U!=emptyset for a map phi for some n>0. In ...
Newton's method for finding roots of a complex polynomial f entails iterating the function z-[f(z)/f^'(z)], which can be viewed as applying the Euler backward method with ...
An algorithm is a specific set of instructions for carrying out a procedure or solving a problem, usually with the requirement that the procedure terminate at some point. ...
A number that is "close" to (but not equal to) zero may be called an almost zero. In contrast, a number or expression that is equal to zero is said to be identically zero. ...
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