Search Results for ""
781 - 790 of 13135 for Probability TheorySearch Results
"The" Sylvester graph is a quintic graph on 36 nodes and 90 edges that is the unique distance-regular graph with intersection array {5,4,2;1,1,4} (Brouwer et al. 1989, ...
There are a number of hypotraceable and hypohamiltonian graphs associated with Carsten Thomassen. These graphs, illustrated above, are implemented in the Wolfram Language as ...
Multiple edges are two or more edges connecting the same two vertices within a multigraph. Multiple edges of degree d_(ij) between vertex i and vertex j correspond to an ...
A polyhedral graph corresponding to the skeleton of a Platonic solid. The five platonic graphs, the tetrahedral graph, cubical graph, octahedral graph, dodecahedral graph, ...
A problem also known as the points problem or unfinished game. Consider a tournament involving k players playing the same game repetitively. Each game has a single winner, ...
Connecting the centers of touching spheres in a three-dimensional Apollonian gasket by edges given a graph known as the Apollonian network. This process is illustrated above ...
The deltoidal hexecontahedral graph is an Archimedean dual graph which is the skeleton of the deltoidal hexecontahedron as well as the rhombic hexecontahedron. It is ...
The folded n-cube graph, perhaps better termed "folded hypercube graph," is a graph obtained by merging vertices of the n-hypercube graph Q_n that are antipodal, i.e., lie at ...
The (m,n)-tadpole graph, also called a dragon graph (Truszczyński 1984) or kite graph (Kim and Park 2006), is the graph obtained by joining a cycle graph C_m to a path graph ...
Consider a game, first proposed by Nicolaus Bernoulli, in which a player bets on how many tosses of a coin will be needed before it first turns up heads. The player pays a ...
...
View search results from all Wolfram sites (28335 matches)

