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Long multiplication is the method of multiplication that is commonly taught to elementary school students throughout the world. It can be used on two numbers of arbitrarily ...
The longhorn graph is the graph on 7 vertices illustrated above. It is implemented in the Wolfram Language as GraphData["LonghornGraph"].
The standard Lorentzian inner product on R^4 is given by -dx_0^2+dx_1^2+dx_2^2+dx_3^2, (1) i.e., for vectors v=(v_0,v_1,v_2,v_3) and w=(w_0,w_1,w_2,w_3), ...
The Loupekine snarks are the two snarks on 22 vertices and 33 edges illustrated above. They are implemented in the Wolfram Language as GraphData["LoupekineSnark1"] and ...
The Lovász number theta(G) of a graph G, sometimes also called the theta function of G, was introduced by Lovász (1979) with the explicit goal of estimating the Shannon ...
The Lucas-Lehmer test is an efficient deterministic primality test for determining if a Mersenne number M_n is prime. Since it is known that Mersenne numbers can only be ...
The quantities obtained from cubic, hexagonal, etc., lattice sums, evaluated at s=1, are called Madelung constants. For cubic lattice sums ...
The number M_2(n) = 1/nsum_(k=1)^(n^2)k (1) = 1/2n(n^2+1) (2) to which the n numbers in any horizontal, vertical, or main diagonal line must sum in a magic square. The first ...
An edge-magic graph is a labeled graph with e graph edges labeled with distinct elements {1,2,...,e} so that the sum of the graph edge labels at each graph vertex is the ...
Roughly speaking, a tangent vector is an infinitesimal displacement at a specific point on a manifold. The set of tangent vectors at a point P forms a vector space called the ...
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