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A vector difference is the result of subtracting one vector from another. A vector difference is denoted using the normal minus sign, i.e., the vector difference of vectors A ...
There are three types of so-called fundamental forms. The most important are the first and second (since the third can be expressed in terms of these). The fundamental forms ...
Finch (2010) gives an overview of known results for random Gaussian triangles. Let the vertices of a triangle in n dimensions be normal (normal) variates. The probability ...
A characterization of normal spaces with respect to the definition given by Kelley (1955, p. 112) or Willard (1970, p. 99). It states that the topological space X is normal ...
The Weingarten equations express the derivatives of the normal vector to a surface using derivatives of the position vector. Let x:U->R^3 be a regular patch, then the shape ...
The contact angle between a sphere and a tangent plane is the angle alpha between the normal to the sphere at the point of tangency and the basal plane with respect to which ...
A game in which the possible moves are the same for each player in any position. All positions in all impartial games form an additive Abelian group. For impartial games in ...
The logarithm of the reciprocal of a number, equal to the negative of the logarithm of the number itself, cologx=log(1/x)=-logx.
Euler (1738, 1753) considered the series s_a(x)=sum_(n=1)^infty[1/(1-a^n)product_(k=0)^(n-1)(1-xa^(-k))]. He showed that just like log_a(a^n)=n, s_a(a^n)=n for nonnegative ...
Given a plane ax+by+cz+d=0 (1) and a point x_0=(x_0,y_0,z_0), the normal vector to the plane is given by v=[a; b; c], (2) and a vector from the plane to the point is given by ...
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