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The simplex method is a method for solving problems in linear programming. This method, invented by George Dantzig in 1947, tests adjacent vertices of the feasible set (which ...
"The" Smarandache constant is the smallest solution to the generalized Andrica's conjecture, x approx 0.567148 (OEIS A038458). The first Smarandache constant is defined as ...
A solitary number is a number which does not have any friends. Solitary numbers include all primes, prime powers, and numbers for which (n,sigma(n))=1, where (a,b) is the ...
The Somos sequences are a set of related symmetrical recurrence relations which, surprisingly, always give integers. The Somos sequence of order k, or Somos-k sequence, is ...
A sphenic number is a positive integer n which is the product of exactly three distinct primes. The first few sphenic numbers are 30, 42, 66, 70, 78, 102, 105, 110, 114, ... ...
Sphere line picking is the selection of pairs of points corresponding to vertices of a line segment with endpoints on the surface of a sphere. n random line segments can be ...
Sphere tetrahedron picking is the selection of quadruples of of points corresponding to vertices of a tetrahedron with vertices on the surface of a sphere. n random ...
A spider graph, spider tree, or simply "spider," is a tree with one vertex of degree at least 3 and all others with degree at most 2. The numbers of spiders on n=1, 2, ... ...
The common incircle of the medial triangle DeltaM_AM_BM_C (left figure) and the congruent triangle DeltaQ_AQ_BQ_C, where Q_i are the midpoints of the line segment joining the ...
Square line picking is the selection of pairs of points (corresponding to endpoints of a line segment) randomly placed inside a square. n random line segments can be picked ...
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