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The game of life is the best-known two-dimensional cellular automaton, invented by John H. Conway and popularized in Martin Gardner's Scientific American column starting in ...
A graceful graph is a graph that can be gracefully labeled. Special cases of graceful graphs include the utility graph K_(2,3) (Gardner 1983) and Petersen graph. A graph that ...
The term "snark" was first popularized by Gardner (1976) as a class of minimal cubic graphs with edge chromatic number 4 and certain connectivity requirements. (By Vizing's ...
The factorial n! is defined for a positive integer n as n!=n(n-1)...2·1. (1) So, for example, 4!=4·3·2·1=24. An older notation for the factorial was written (Mellin 1909; ...
A matchstick graph is a simple graph which has a graph embedding that is planar, for which all distances between vertices have unit distance, and which is non-degenerate (so ...
A space-filling polyhedron is a polyhedron which can be used to generate a tessellation of space. Although even Aristotle himself proclaimed in his work On the Heavens that ...
A magic square is a square array of numbers consisting of the distinct positive integers 1, 2, ..., n^2 arranged such that the sum of the n numbers in any horizontal, ...
Gardner showed how to dissect a square into eight and nine acute scalene triangles. W. Gosper discovered a dissection of a unit square into 10 acute isosceles triangles, ...
A Diophantine problem (i.e., one whose solution must be given in terms of integers) which seeks a solution to the following problem. Given n men and a pile of coconuts, each ...
A helix, sometimes also called a coil, is a curve for which the tangent makes a constant angle with a fixed line. The shortest path between two points on a cylinder (one not ...
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