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A vertex is a special point of a mathematical object, and is usually a location where two or more lines or edges meet. Vertices are most commonly encountered in angles, ...
A fractal is an object or quantity that displays self-similarity, in a somewhat technical sense, on all scales. The object need not exhibit exactly the same structure at all ...
A hole in a mathematical object is a topological structure which prevents the object from being continuously shrunk to a point. When dealing with topological spaces, a ...
In mathematics, a knot is defined as a closed, non-self-intersecting curve that is embedded in three dimensions and cannot be untangled to produce a simple loop (i.e., the ...
A group or other algebraic object is called non-Abelian if the law of commutativity does not always hold, i.e., if the object is not Abelian. For example, the group of ...
The norm of a mathematical object is a quantity that in some (possibly abstract) sense describes the length, size, or extent of the object. Norms exist for complex numbers ...
The tractrix arises in the following problem posed to Leibniz: What is the path of an object starting off with a vertical offset when it is dragged along by a string of ...
A transpose of a doubly indexed object is the object obtained by replacing all elements a_(ij) with a_(ji). For a second-tensor rank tensor a_(ij), the tensor transpose is ...
Backgammon is a board game played by two players. The backgammon board is divided into four sections of six triangular regions on which pieces may be placed. Brown and white ...
A braid is an intertwining of some number of strings attached to top and bottom "bars" such that each string never "turns back up." In other words, the path of each string in ...
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