The square achievement game is a two-player game in which the players alternately claim cells of an square grid. The first
player to occupy all four corner cells of an axis-parallel square
wins. The side length may be any positive integral number of grid spacings. A full
board with no winner is a draw, and tilted squares do
not count (Reid 2026).
Reid (2026) proved that the first player has a winning strategy iff . For
, optimal play gives a draw.
A single explicit strategy works for every
. Its proof
combines finite checks with a simulation theorem extending the checks to arbitrarily
large boards. Reid (2026) supplies a Lean formalization of the game and the winning
strategies.