If moves along a known curve, then describes a pursuit curve if is always directed toward and and move with uniform velocities. Pursuit curves were considered in general by the French scientist Pierre Bouguer in 1732, and subsequently by the English mathematician Boole.
Under the name "path minimization," pursuit curves are alluded to by math genius Charlie Eppes in the Season 2 episode "Dark Matter" of the television crime drama NUMB3RS when considering the actions of the mysterious third shooter.
The equations of pursuit are given by
(1)
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which specifies that the tangent vector at point is always parallel to the line connecting and , combined with
(2)
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which specifies that the point moves with constant speed (without loss of generality, taken as unity above). Plugging (2) into (1) therefore gives
(3)
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The case restricting to a straight line was studied by Arthur Bernhart (MacTutor Archive). Taking the parametric equation of and the equation of the point to be , the equations of motion for this problem are given by
(4)
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and
(5)
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Squaring and rearranging (4) gives
(6)
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Expanding gives
(7)
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which can be simplified using (5) to
(8)
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But this is a perfect square,
(9)
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so taking the square root of both sides gives
(10)
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This equation can be converted into one for as a function of by dividing both sides by , giving
(11)
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where . To eliminate , note that the arc length traveled by is given by
(12)
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since is a constant for this problem, so (11) becomes
(13)
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Differentiating then gives a second-order ordinary differential equation
(14)
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that can be solved analytically to yield
(15)
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As expected, the solution in involves two arbitrary constants and whose values are fixed by the initial conditions.
The initial conditions for a particle starting at at time are given by
(16)
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(17)
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Plugging these into (15), solving for and , and plugging the results back into (15) gives the full solution
(18)
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where
(19)
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(20)
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The point at which the -component of 's motion changes direction (corresponding to the minimum of , where turns and begin following the chase point from behind it) can be found by differentiating (18) with respect to , setting equal to 0, and solving for . The result is
(21)
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Plugging in and simplifying gives the corresponding -coordinate,
(22)
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It is also possible to express the solution in closed form for and . Plugging (◇) into (◇) and solving for gives
(23)
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which can be inverted in terms of the Lambert W-function to obtain
(24)
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where
(25)
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Plugging this in to the equation for then gives
(26)
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The figures above show various pursuit curves for moving about a circle at constant speed.
The problem of mice (or dogs) starting at the corners of a regular polygon and running towards each other is called the mice problem.