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Projection Game


A projection game consists of a bipartite graph G=(A,B,E), finite label sets Sigma_A and Sigma_B, and, for every edge e=(a,b), a function pi_e:Sigma_A->Sigma_B. A labeling assigns a label to every vertex and satisfies e when the label of b equals the image under pi_e of the label of a. The value of the game is the largest fraction of edges that can be satisfied simultaneously.

Projection games are also called label-cover instances. They are central constraint systems in hardness-of-approximation reductions and in formulations of the PCP theorem.


See also

Bipartite Graph, PCP Theorem, Projection Games Conjecture, Satisfiability Problem

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References

Manurangsi, P. and Moshkovitz, D. "Improved Approximation Algorithms for Projection Games." In Algorithms-ESA 2013. Lecture Notes in Computer Science, Vol. 8125. Berlin, Germany: Springer-Verlag, pp. 683-694, 2013. https://doi.org/10.1007/978-3-642-40450-4_58.Moshkovitz, D. "The Projection Games Conjecture and the NP-Hardness of lnn-Approximating Set-Cover." Theory Comput. 11, 221-235, 2015. https://doi.org/10.4086/toc.2015.v011a007.

Cite this as:

Weisstein, Eric W. "Projection Game." From MathWorld--A Wolfram Resource. https://mathworld.wolfram.com/ProjectionGame.html

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