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Partition of Unity


A partition of unity subordinate to an open cover U_i of a smooth manifold M is a family of smooth functions psi_i that are nonnegative and whose supports form a locally finite family, such that the support of psi_i is contained in U_i and sum_(i)psi_i=1 everywhere. Often one requires that the U_i have compact closure, meaning that their closures are compact. If the open cover {U_i} is a locally finite family, any point x in M has only finitely many i with psi_i(x)!=0.

A partition of unity can be used to patch together objects defined locally. For vector fields v_i on coordinate charts U_i, the locally finite sum sum_(i)psi_iv_i, with each summand extended by zero, defines a smooth global vector field. This sum may vanish identically through cancellation. To obtain a global vector field which is not identically zero on a positive-dimensional smooth manifold, multiply a nonvanishing coordinate vector field by a nonzero bump function with compact support inside one coordinate chart, and extend it by zero.

Other applications require the objects to be interpreted as functions, or a generalization of functions called bundle sections, such as a Riemannian metric. By viewing such a metric as a section of a bundle, it is easy to show the existence of a smooth metric on any smooth manifold. The proof uses a partition of unity and is similar to the one used above.

For these patching arguments, normalization to unity may be omitted, but the nonnegative weights must have a strictly positive pointwise sum. Dividing each weight by that sum gives a partition of unity. Normalization also expresses each patched value as a convex combination of local values.


See also

Bundle Section, Convex Set, Open Cover, Riemannian Metric, Smooth Manifold, Vector Field

Portions of this entry contributed by Todd Rowland

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Cite this as:

Weisstein, Eric W., with contributions by Todd Rowland. "Partition of Unity." From MathWorld--A Wolfram Resource. https://mathworld.wolfram.com/PartitionofUnity.html

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