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Block Treedepth


The block treedepth of a graph G is the minimum number of rounds of vertex deletions needed to eliminate all edges when blocks are treated independently. In each round, replace each remaining graph by separate copies of its blocks, then delete one vertex from each copy containing an edge (Giannopoulou and Mavropoulos 2024).

This process gives a recursive computation with base value 0 for an empty graph, which requires no deletions. For any other graph, the block treedepth is the maximum of the block treedepths of its blocks if there is more than one graph block, or one plus the minimum block treedepth obtainable by deleting a vertex if there is only one graph block.

This is the same recursive construction as 2-treedepth, with a different base value. Comparing the definitions gives

 btd(G)=td_2(G)-1

for every graph G with at least one vertex. Both parameters are 0 for the 0-vertex graph. Thus block treedepth and 2-treedepth are equivalent up to this normalization, but their numerical values should not be identified without checking the convention (Huynh et al. 2022, Giannopoulou and Mavropoulos 2024).


See also

2-Treedepth, Graph Block, Treedepth

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References

Giannopoulou, A. C. and Mavropoulos, F. "A Graph Searching Game for Block Treedepth and a Cubic Kernel by Vertex Cover." Theor. Comput. Sci. 1011, 114718, 2024. https://doi.org/10.1016/j.tcs.2024.114718.Huynh, T.; Joret, G.; Micek, P.; Seweryn, M. T.; and Wollan, P. "Excluding a Ladder." Combinatorica 42, 405-432, 2022. https://doi.org/10.1007/s00493-021-4592-8.

Cite this as:

Weisstein, Eric W. "Block Treedepth." From MathWorld--A Wolfram Resource. https://mathworld.wolfram.com/BlockTreedepth.html

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