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Disk Triangle Picking
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Disk triangle picking

Pick three points P=(x_1,y_1), Q=(x_2,y_2), and R=(x_3,y_3) distributed independently and uniformly in a unit disk K (i.e., in the interior of the unit circle). Then the average area of the triangle determined by these points is

 A^_=(intint_(P in K)intint_(Q in K)intint_(R in K)1/2|x_1 y_1 1; x_2 y_2 1; x_3 y_3 1|dy_3dy_2dy_1dx_3dx_2dx_1)/(intint_(P in K)intint_(Q in K)intint_(R in K)dy_3dy_2dy_1dx_3dx_2dx_1).
(1)

Using disk point picking, this can be written as

 A^_=1/(2pi^3)int_0^1int_0^1int_0^1int_0^piint_0^(2pi)|A|dtheta_3dtheta_2du_1du_2du_3,
(2)

where

 A=1/2(sqrt(u_1u_2)sintheta_2-sqrt(u_2u_3)costheta_3sintheta_2-sqrt(u_1u_3)sintheta_3+sqrt(u_2u_3)costheta_2sintheta_3).
(3)

A trigonometric substitution can then be used to remove the trigonometric functions and split the integral into

 A^_=1/(4pi^3)int_0^1int_0^1int_0^1int_(-1)^1int_(-1)^1(|I_1|+|I_2|)×(dw_2dw_3du_1du_2du_3)/(sqrt((1-w_2^2)(1-w_3^2))),
(4)

where

I_1=sqrt(u_1u_2(1-w_2^2))-w_3sqrt(u_2u_3(1-w_2^2))-sqrt(u_1u_3(1-w_3^2))+w_2sqrt(u_2u_3(1-w_3^2))
(5)
I_2=sqrt(u_1u_2(1-w_2^2))-w_3sqrt(u_2u_3(1-w_2^2))+sqrt(u_1u_3(1-w_3^2))-w_2sqrt(u_2u_3(1-w_3^2)).
(6)

However, the easiest way to evaluate the integral is using Crofton's formula and polar coordinates to yield

 A^_=(35)/(48pi^2)=0.073880...
(7)

(Sloane's A093587; Woolhouse 1867; Solomon 1978; Pfiefer 1989; Zinani 2003). This problem is very closely related to Sylvester's four-point problem, and can be derived as the limit as n->infty of the general polygon triangle picking problem.

DiskTrianglePickingDistribution

The distribution of areas, illustrated above, is apparently not known exactly.

The probability P_2 that three random points in a disk form an acute triangle is

 P_2=4/(pi^2)-1/8=0.280284...
(8)

(Sloane's A093588; Woolhouse 1886). The problem was generalized by Hall (1982) to n-dimensional ball triangle picking, and Buchta (1986) gave closed form evaluations for Hall's integrals.

SEE ALSO: Ball Triangle Picking, Circle Triangle Picking, Disk Line Picking, Gaussian Triangle Picking, Heilbronn Triangle Problem, Hexagon Triangle Picking, Obtuse Triangle, Simplex Simplex Picking, Square Triangle Picking, Sylvester's Four-Point Problem, Triangle Triangle Picking

REFERENCES:

Buchta, C. "Zufallspolygone in konvexen Vielecken." J. reine angew. Math. 347, 212-220, 1984.

Buchta, C. "A Note on the Volume of a Random Polytope in a Tetrahedron." Ill. J. Math. 30, 653-659, 1986.

Guy, R. K. "There are Three Times as Many Obtuse-Angled Triangles as There are Acute-Angled Ones." Math. Mag. 66, 175-178, 1993.

Hall, G. R. "Acute Triangles in the n-Ball." J. Appl. Prob. 19, 712-715, 1982.

Pfiefer, R. E. "The Historical Development of J. J. Sylvester's Four Point Problem." Math. Mag. 62, 309-317, 1989.

Sloane, N. J. A. Sequences A093587 and A093588 in "The On-Line Encyclopedia of Integer Sequences."

Solomon, H. Geometric Probability. Philadelphia, PA: SIAM, 1978.

Woolhouse, W. S. B. "Solution to Problem 1350." Mathematical Questions, with Their Solutions, from the Educational Times, Vol. 1. London: F. Hodgson and Son, pp. 49-51, 1886.

Woolhouse, W. S. B. "Some Additional Observations on the Four-Point Problem." Mathematical Questions, with Their Solutions, from the Educational Times, Vol. 7. London: F. Hodgson and Son, p. 81, 1867.

Zinani, A. "The Expected Volume of a Tetrahedron Whose Vertices are Chosen at Random in the Interior of a Cube." Monatshefte Math. 139, 341-348, 2003.




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Weisstein, Eric W. "Disk Triangle Picking." From MathWorld--A Wolfram Web Resource. http://mathworld.wolfram.com/DiskTrianglePicking.html

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