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The solution to a game in game theory. When a game saddle point is present max_(i<=m)min_(j<=n)a_(ij)=min_(j<=n)max_(i<=m)a_(ij)=v, and v is the value for pure strategies.
Hex is a two-player game invented by Piet Hein in 1942 while a student at Niels Bohr's Institute for Theoretical Physics, and subsequently and independently by John Nash in ...
The game of life is the best-known two-dimensional cellular automaton, invented by John H. Conway and popularized in Martin Gardner's Scientific American column starting in ...
The Game of Logic, described by Lewis Carroll--author of Alice in Wonderland--in 1887 (Carroll 1972) consists of discussing the meaning of propositions like "Some fresh cakes ...
The Games graph is a strongly regular graph on 729 vertices with parameters (nu,k,lambda,mu)=(729,112,1,20). It is distance-regular but not distance-transitive with ...
The modular group Gamma is the set of all transformations w of the form w(t)=(at+b)/(ct+d), where a, b, c, and d are integers and ad-bc=1. A Gamma-modular function is then ...
A gamma distribution is a general type of statistical distribution that is related to the beta distribution and arises naturally in processes for which the waiting times ...
The (complete) gamma function Gamma(n) is defined to be an extension of the factorial to complex and real number arguments. It is related to the factorial by Gamma(n)=(n-1)!, ...
The gamma product (e.g., Prudnikov et al. 1986, pp. 22 and 792), is defined by Gamma[a_1,...,a_m; b_1,...,b_n]=(Gamma(a_1)...Gamma(a_m))/(Gamma(b_1)...Gamma(b_n)), where ...
gamma_r=(kappa_r)/(sigma^(r+2)), where kappa_r are cumulants and sigma is the standard deviation.

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