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Roundoff error is the difference between an approximation of a number used in computation and its exact (correct) value. In certain types of computation, roundoff error can ...
Rubik's Cube is a 3×3×3 cube in which the 26 subcubes on the outside are internally hinged in such a way that rotation (by a quarter turn in either direction or a half turn) ...
Sangaku problems, often written "san gaku," are geometric problems of the type found on devotional mathematical wooden tablets ("sangaku") which were hung under the roofs of ...
A semiperfect magic cube, sometimes also called an "Andrews cube" (Gardner 1976; Gardner 1988, p. 219) is a magic cube for which the cross section diagonals do not sum to the ...
An algorithm for making tables of primes. Sequentially write down the integers from 2 to the highest number n you wish to include in the table. Cross out all numbers >2 which ...
The simplex method is a method for solving problems in linear programming. This method, invented by George Dantzig in 1947, tests adjacent vertices of the feasible set (which ...
There are certain optimization problems that become unmanageable using combinatorial methods as the number of objects becomes large. A typical example is the traveling ...
Taking a connected graph or network with a high graph diameter and adding a very small number of edges randomly, the diameter tends to drop drastically. This is known as the ...
A solvable group is a group having a normal series such that each normal factor is Abelian. The special case of a solvable finite group is a group whose composition indices ...
A solid dissection puzzle invented by Piet Hein during a lecture on Quantum Mechanics by Werner Heisenberg. There are seven soma pieces composed of all the irregular ...

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