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A special case of nim played by the following rules. Given a heap of size n, two players alternately select a heap and divide it into two unequal heaps. A player loses when ...
Hex is a two-player game invented by Piet Hein in 1942 while a student at Niels Bohr's Institute for Theoretical Physics, and subsequently and independently by John Nash in ...
The Game of Logic, described by Lewis Carroll--author of Alice in Wonderland--in 1887 (Carroll 1972) consists of discussing the meaning of propositions like "Some fresh cakes ...
The game of life is the best-known two-dimensional cellular automaton, invented by John H. Conway and popularized in Martin Gardner's Scientific American column starting in ...
A version of nim-like games in which the player taking the last piece is the loser. For most impartial games, this form is much harder to analyze, but it requires only a ...
For a general two-player zero-sum game, max_(i<=m)min_(j<=n)a_(ij)<=min_(j<=n)max_(i<=m)a_(ij). If the two are equal, then write ...
A method of constructing uniform polyhedra.
Let the elements in a payoff matrix be denoted a_(ij), where the is are player A's strategies and the js are player B's strategies. Player A can get at least min_(j<=n)a_(ij) ...
For n players, n-1 games are needed to fairly determine first place, and n-1+lg(n-1) are needed to fairly determine first and second place.
The ending of a game in which neither of two players wins, sometimes also called a "tie." A game in which no draw is possible is called a categorical game.
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