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Doob (1996) defines a stochastic process as a family of random variables {x(t,-),t in J} from some probability space (S,S,P) into a state space (S^',S^'). Here, J is the ...
A "law of large numbers" is one of several theorems expressing the idea that as the number of trials of a random process increases, the percentage difference between the ...
Let S_n be the sum of n random variates X_i with a Bernoulli distribution with P(X_i=1)=p_i. Then sum_(k=0)^infty|P(S_n=k)-(e^(-lambda)lambda^k)/(k!)|<2sum_(i=1)^np_i^2, ...
Ball tetrahedron picking is the selection of quadruples of points (corresponding to vertices of a general tetrahedron) randomly placed inside a ball. n random tetrahedra can ...
A variate is a generalization of the concept of a random variable that is defined without reference to a particular type of probabilistic experiment. It is defined as the set ...
Sylvester's four-point problem asks for the probability q(R) that four points chosen at random in a planar region R have a convex hull which is a quadrilateral (Sylvester ...
Square triangle picking is the selection of triples of points (corresponding to endpoints of a triangle) randomly placed inside a square. n random triangles can be picked in ...
An algorithm originally described by Barnsley in 1988. Pick a point at random inside a regular n-gon. Then draw the next point a fraction r of the distance between it and a ...
Let Pi be a permutation of n elements, and let alpha_i be the number of permutation cycles of length i in this permutation. Picking Pi at random, it turns out that ...
A plot of y_i versus the estimator e_i=y^^_i-y_i. Random scatter indicates the model is probably good. A pattern indicates a problem with the model. If the spread in e_i ...
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