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Go is played on a 19×19 grid, with pieces being placed at the intersections of grid lines, rather than in the middle of them. Go boards have a number of peculiarities, ...
Applying the stellation process to the icosahedron gives 20+30+60+20+60+120+12+30+60+60 cells of 11 different shapes and sizes (including the icosahedron itself). The ...
A 4-state two-dimensional Turing machine invented in the 1980s. The ant starts out on a grid containing black and white cells, and then follows the following set of rules. 1. ...
Inspired by computer simulations of fossilized worms trails published by Raup and Seilacher (1969), computer scientist Mike Paterson at the University of Warwick and ...
Quicksort is the fastest known comparison-based sorting algorithm (on average, and for a large number of elements), requiring O(nlgn) steps. Quicksort is a recursive ...
A totalistic cellular automaton is a cellular automata in which the rules depend only on the total (or equivalently, the average) of the values of the cells in a ...
Turmites, also called turning machines, are 2-dimensional Turing machines in which the "tape" consists of a grid of spaces that can be written and erased by an active ...
The derivative of a function represents an infinitesimal change in the function with respect to one of its variables. The "simple" derivative of a function f with respect to ...
The game of life is the best-known two-dimensional cellular automaton, invented by John H. Conway and popularized in Martin Gardner's Scientific American column starting in ...
A quadratic equation is a second-order polynomial equation in a single variable x ax^2+bx+c=0, (1) with a!=0. Because it is a second-order polynomial equation, the ...
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