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An algorithm used to recursively construct a set of objects from the smallest possible constituent parts. Given a set of k integers (a_1, a_2, ..., a_k) with a_1<a_2<...<a_k, ...
An integer-relation algorithm which is based on a partial sum of squares approach, from which the algorithm takes its name.
The Euclidean algorithm, also called Euclid's algorithm, is an algorithm for finding the greatest common divisor of two numbers a and b. The algorithm can also be defined for ...
A root having multiplicity n=1 is called a simple root. For example, f(z)=(z-1)(z-2) has a simple root at z_0=1, but g=(z-1)^2 has a root of multiplicity 2 at z_0=1, which is ...
The Bellman-Ford algorithm is an algorithm for solving the shortest path problem, i.e., finding a graph geodesic between two given vertices. Other algorithms that can be used ...
A genetic algorithm is a class of adaptive stochastic optimization algorithms involving search and optimization. Genetic algorithms were first used by Holland (1975). The ...
The Hungarian algorithm finds a maximum independent edge set on a graph. The algorithm starts with any matching M and constructs a tree via a breadth-first search to find an ...
The operation of taking an nth root of a number.
Dijkstra's algorithm is an algorithm for finding a graph geodesic, i.e., the shortest path between two graph vertices in a graph. It functions by constructing a shortest-path ...
The so-called reaching algorithm can solve the shortest path problem (i.e., the problem of finding the graph geodesic between two given nodes) on an m-edge graph in O(m) ...
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