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A module is a mathematical object in which things can be added together commutatively by multiplying coefficients and in which most of the rules of manipulating vectors hold. ...
The multicomputational paradigm is a generalization of the computational paradigm to many computational threads of time. In the ordinary computational paradigm, time ...
The decimal expansion of the natural logarithm of 2 is given by ln2=0.69314718055994530941... (OEIS A002162). It was computed to 10^(11) decimal digits by S. Kondo on May 14, ...
A finite simple connected graph G is quadratically embeddable if its quadratic embedding constant QEC(G) is nonpositive, i.e., QEC(G)<=0. A graph being quadratically ...
A quasi-cubic graph is a quasi-regular graph, i.e., a graph such that degree of every vertex is the same delta except for a single vertex whose degree is Delta=delta+1 ...
A quintic graph is a graph which is 5-regular. The only quintic graph on n<=7 nodes is the complete graph K_6. Quintic graphs exist only on even numbers of nodes, and the ...
A set T of integers is said to be recursively enumerable if it constitutes the range of a recursive function, i.e., if there exists a recursive function that can eventually ...
Rule 220 is one of the elementary cellular automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002). It specifies the next color in a cell, depending on its ...
Rule 222 is one of the elementary cellular automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002). It specifies the next color in a cell, depending on its ...
The randomization of a deck of cards by repeated interleaving. More generally, a shuffle is a rearrangement of the elements in an ordered list. Shuffling by exactly ...
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