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First-passage percolation is a time-dependent generalization of discrete Bernoulli percolation in which each graph edge e of Z^d is assigned a nonnegative random variable ...
Line segment picking is the process of picking line segments at random within a given shape in the plane, in space, or in a higher dimension. The most natural definition of a ...
Continuum percolation can be thought of as a continuous, uncountable version of percolation theory-a theory which, in its most studied form, takes place on a discrete, ...
A Dyck path is a staircase walk from (0,0) to (n,n) that lies strictly below (but may touch) the diagonal y=x. The number of Dyck paths of order n is given by the Catalan ...
Cube point picking is the three-dimensional case of hypercube point picking. The average distance from a point picked at random inside a unit cube to the center is given by ...
The mutual information between two discrete random variables X and Y is defined to be I(X;Y)=sum_(x in X)sum_(y in Y)P(x,y)log_2((P(x,y))/(P(x)P(y))) (1) bits. Additional ...
In most modern literature, a Boolean model is a probabilistic model of continuum percolation theory characterized by the existence of a stationary point process X and a ...
A sequence of random variates X_0, X_1, ... is called absolutely fair if for n=1, 2, ..., <X_1>=0 and <X_(n+1)|X_1,...,X_n>=0 (Feller 1971, p. 210).
A two-dimensional binary (k=2) totalistic cellular automaton with a von Neumann neighborhood of range r=1. It has a birth rule that at least 2 of its 4 neighbors are alive, ...
Given a simplex of unit content in Euclidean d-space, pick n>=d+1 points uniformly and independently at random, and denote the expected content of their convex hull by ...
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