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A vertex is a special point of a mathematical object, and is usually a location where two or more lines or edges meet. Vertices are most commonly encountered in angles, ...
The study of efficient algorithms for solving geometric problems. Examples of problems treated by computational geometry include determination of the convex hull and Voronoi ...
Four-dimensional geometry is Euclidean geometry extended into one additional dimension. The prefix "hyper-" is usually used to refer to the four- (and higher-) dimensional ...
A plane path on a set of equally spaced lattice points, starting at the origin, where the first step is one unit to the north or south, the second step is two units to the ...
The point on a line segment dividing it into two segments of equal length. The midpoint of a line segment is easy to locate by first constructing a lens using circular arcs, ...
A square number, also called a perfect square, is a figurate number of the form S_n=n^2, where n is an integer. The square numbers for n=0, 1, ... are 0, 1, 4, 9, 16, 25, 36, ...
An equilateral triangle is a triangle with all three sides of equal length a, corresponding to what could also be known as a "regular" triangle. An equilateral triangle is ...
The Simson line is the line containing the feet P_1, P_2, and P_3 of the perpendiculars from an arbitrary point P on the circumcircle of a triangle to the sides or their ...
Square triangle picking is the selection of triples of points (corresponding to endpoints of a triangle) randomly placed inside a square. n random triangles can be picked in ...
Given a reference triangle DeltaABC, the trilinear coordinates of a point P with respect to DeltaABC are an ordered triple of numbers, each of which is proportional to the ...
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