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The (connected) caveman graph is a graph arising in social network theory formed by modifying a set of isolated k-cliques (or "caves") by removing one edge from each clique ...
The Hungarian algorithm finds a maximum independent edge set on a graph. The algorithm starts with any matching M and constructs a tree via a breadth-first search to find an ...
Stadium billiards refers to the investigation of the path of a billiard ball on a stadium-shaped billiard table, as first investigated by Bunimovich (1974).
The 12-vertex graph consisting of a cube in which two opposite faces (say, top and bottom) have edges drawn across them which connect the centers of opposite sides of the ...
Given n points, find the line segments with the shortest possible total length which connect the points. The segments need not necessarily be straight from one point to ...
A connected graph is said to be highly irregular if the neighbors of each vertex have distinct vertex degrees. Highly irregular graphs exist on all orders except 3, 5 and 7, ...
A nonhamiltonian graph is a graph that is not Hamiltonian. All disconnected graphs are therefore nonhamiltoinian, as are acylic graphs. Classes of connected graphs that are ...
Connect-Four is a tic-tac-toe-like two-player game in which players alternately place pieces on a vertical board 7 columns across and 6 rows high. Each player uses pieces of ...
A fan graph F_(m,n) is defined as the graph join K^__m+P_n, where K^__m is the empty graph on m nodes and P_n is the path graph on n nodes. The case m=1 corresponds to the ...
The Bellman-Ford algorithm is an algorithm for solving the shortest path problem, i.e., finding a graph geodesic between two given vertices. Other algorithms that can be used ...
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