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11541 - 11550 of 13135 for Non-Euclidean GeometrySearch Results
Newton's forward difference formula is a finite difference identity giving an interpolated value between tabulated points {f_p} in terms of the first value f_0 and the powers ...
Newton's iteration is an algorithm for computing the square root sqrt(n) of a number n via the recurrence equation x_(k+1)=1/2(x_k+n/(x_k)), (1) where x_0=1. This recurrence ...
A nexus number is a figurate number built up of the nexus of cells less than n steps away from a given cell. The nth d-dimensional nexus number is given by N_d(n) = ...
N. Nielsen (1909) and Ramanujan (Berndt 1985) considered the integrals a_k=int_1^2((lnx)^k)/(x-1)dx. (1) They found the values for k=1 and 2. The general constants for k>3 ...
Every position of every impartial game has a nim-value, making it equivalent to a nim-heap. To find the nim-value (also called the Sprague-Grundy number), take the mex of the ...
A game which is played by the following rules. Given one or more piles (nim-heaps), players alternate by taking all or some of the counters in a single heap. The player ...
An error which is superimposed on top of a true signal. Noise may be random or systematic. Noise can be greatly reduced by transmitting signals digitally instead of in analog ...
Noncommutative topology is a recent program having important and deep applications in several branches of mathematics and mathematical physics. Because every commutative ...
A nonnegative matrix is a real or integer matrix (a)_(ij) for which each matrix element is a nonnegative number, i.e., a_(ij)>=0 for all i, j. Nonnegative matrices are ...
The norm of a mathematical object is a quantity that in some (possibly abstract) sense describes the length, size, or extent of the object. Norms exist for complex numbers ...
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