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Sudoku (literally, "single number"), sometimes also is a pencil-and-paper logic puzzle whose goal is to complete a grid satisfying various constraints. In the "classic" ...
The (m,n)-tadpole graph, also called a dragon graph (Truszczyński 1984) or kite graph (Kim and Park 2006), is the graph obtained by joining a cycle graph C_m to a path graph ...
The tesseract is the hypercube in R^4, also called the 8-cell or octachoron. It has the Schläfli symbol {4,3,3}, and vertices (+/-1,+/-1,+/-1,+/-1). The figure above shows a ...
The game of tic-tac-toe, also spelled ticktacktoe and also known as 3-in-a-row or "naughts and crosses," is a game in which players alternate placing pieces (typically Xs for ...
The m×n knight graph is a graph on mn vertices in which each vertex represents a square in an m×n chessboard, and each edge corresponds to a legal move by a knight (which may ...
Sylvester's four-point problem asks for the probability q(R) that four points chosen at random in a planar region R have a convex hull which is a quadrilateral (Sylvester ...
Geometry
Clean tile is a game investigated by Buffon (1777) in which players bet on the number of different tiles a thrown coin will partially cover on a floor that is regularly ...
The word configuration is sometimes used to describe a finite collection of points p=(p_1,...,p_n), p_i in R^d, where R^d is a Euclidean space. The term "configuration" also ...
Compass and straightedge geometric constructions dating back to Euclid were capable of inscribing regular polygons of 3, 4, 5, 6, 8, 10, 12, 15, 16, 20, 24, 30, 32, 40, 48, ...
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