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A Lucas cube graph of order n is a graph that can be defined based on the n-Fibonacci cube graph by forbidding vertex strings that have a 1 both in the first and last ...
A magic cube is an n×n×n version of a magic square in which the n^2 rows, n^2 columns, n^2 pillars, and four space diagonals each sum to a single number M_3(n) known as the ...
A magic hexagon of order n is an arrangement of close-packed hexagons containing the numbers 1, 2, ..., H_(n-1), where H_n is the nth hex number such that the numbers along ...
Let a chess piece make a tour on an n×n chessboard whose squares are numbered from 1 to n^2 along the path of the chess piece. Then the tour is called a magic tour if the ...
In 1803, Malfatti posed the problem of determining the three circular columns of marble of possibly different sizes which, when carved out of a right triangular prism, would ...
A manifold is a topological space that is locally Euclidean (i.e., around every point, there is a neighborhood that is topologically the same as the open unit ball in R^n). ...
Mastermind is a simple two-player code-breaking board game invented in 1970 by Mordecai Meirowitz, an Israeli postmaster and telecommunications expert. It may have been ...
A k-matching in a graph G is a set of k edges, no two of which have a vertex in common (i.e., an independent edge set of size k). Let Phi_k be the number of k-matchings in ...
The triangle DeltaM_AM_BM_C formed by joining the midpoints of the sides of a triangle DeltaABC. The medial triangle is sometimes also called the auxiliary triangle (Dixon ...
The Meringer graph is one of the four (5,5)-cage graphs, discovered by Meringer (1999) after it had long been thought that only three such cages existed. Like the other ...
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