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The incenter I is the center of the incircle for a polygon or insphere for a polyhedron (when they exist). The corresponding radius of the incircle or insphere is known as ...
The Legendre polynomials, sometimes called Legendre functions of the first kind, Legendre coefficients, or zonal harmonics (Whittaker and Watson 1990, p. 302), are solutions ...
Ball triangle picking is the selection of triples of points (corresponding to vertices of a general triangle) randomly placed inside a ball. n random triangles can be picked ...
The Euler-Maclaurin integration and sums formulas can be derived from Darboux's formula by substituting the Bernoulli polynomial B_n(t) in for the function phi(t). ...
Wirsing (1974) showed, among other results, that if F_n(x) is the Gauss-Kuzmin distribution, then lim_(n->infty)(F_n(x)-lg(1+x))/((-lambda)^n)=Psi(x), (1) where ...
A genetic algorithm is a class of adaptive stochastic optimization algorithms involving search and optimization. Genetic algorithms were first used by Holland (1975). The ...
The Hilbert curve is a Lindenmayer system invented by Hilbert (1891) whose limit is a plane-filling function which fills a square. Traversing the polyhedron vertices of an ...
Consider the Euler product zeta(s)=product_(k=1)^infty1/(1-1/(p_k^s)), (1) where zeta(s) is the Riemann zeta function and p_k is the kth prime. zeta(1)=infty, but taking the ...
A sequence s_n(x) is called a Sheffer sequence iff its generating function has the form sum_(k=0)^infty(s_k(x))/(k!)t^k=A(t)e^(xB(t)), (1) where A(t) = A_0+A_1t+A_2t^2+... ...
Square line picking is the selection of pairs of points (corresponding to endpoints of a line segment) randomly placed inside a square. n random line segments can be picked ...
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