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An equilibrium point in game theory is a set of strategies {x^^_1,...,x^^_n} such that the ith payoff function K_i(x) is larger or equal for any other ith strategy, i.e., ...
The symbol intersection , used for the intersection of sets, and sometimes also for the logical connective AND instead of the symbol ^ (wedge). In fact, for any two sets A ...
Let a hotel have a denumerable set of rooms numbered 1, 2, 3, .... Then any finite number n of guests can be accommodated without evicting the current guests by moving the ...
Let X be an infinite set of urelements, and let V(^*X) be an enlargement of the superstructure V(X). Let A,B in V(X) be finitary algebras with finitely many operations, and ...
The intersection of two sets A and B is the set of elements common to A and B. This is written A intersection B, and is pronounced "A intersection B" or "A cap B." The ...
A simple function is a finite sum sum_(i)a_ichi_(A_i), where the functions chi_(A_i) are characteristic functions on a set A. Another description of a simple function is a ...
A labeling phi of (the vertices) of a graph G with positive integers taken from the set {1,2,...,r} is said to be r-distinguishing if no graph automorphism of G preserves all ...
An even permutation is a permutation obtainable from an even number of two-element swaps, i.e., a permutation with permutation symbol equal to +1. For initial set {1,2,3,4}, ...
A species of structures is a rule F which 1. Produces, for each finite set U, a finite set F[U], 2. Produces, for each bijection sigma:U->V, a function F[sigma]:F[U]->F[V]. ...
Whitehead and Russell (1927) devised a hierarchy of "types" in order to eliminate self-referential statements from Principia Mathematica, which purported to derive all of ...
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