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The hemicubical graph is the skeleton of the hemicube. It has 7 vertices, 11 edges, and 6 faces. It is implemented in the Wolfram Language as GraphData["HemicubicalGraph"].
The Kaprekar routine is an algorithm discovered in 1949 by D. R. Kaprekar for 4-digit numbers, but which can be generalized to k-digit numbers. To apply the Kaprekar routine ...
A magic tesseract is a four-dimensional generalization of the two-dimensional magic square and the three-dimensional magic cube. A magic tesseract has magic constant ...
That portion of geometry dealing with figures in a plane, as opposed to solid geometry. Plane geometry deals with the circle, line, polygon, etc.
The Sierpiński gasket graph of order n is the graph obtained from the connectivity of the Sierpiński sieve. The first few Sierpiński gasket graphs are illustrated above. S_2 ...
Szemerédi's theorem states that every sequence of integers that has positive upper Banach density contains arbitrarily long arithmetic progressions. A corollary states that, ...
The base-3 method of counting in which only the digits 0, 1, and 2 are used. Ternary numbers arise in a number of problems in mathematics, including some problems of ...
Given a reference triangle DeltaABC, the trilinear coordinates of a point P with respect to DeltaABC are an ordered triple of numbers, each of which is proportional to the ...
An algorithm is a specific set of instructions for carrying out a procedure or solving a problem, usually with the requirement that the procedure terminate at some point. ...
A (finite, circular) conical surface is a ruled surface created by fixing one end of a line segment at a point (known as the vertex or apex of the cone) and sweeping the ...
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