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The Game of Logic, described by Lewis Carroll--author of Alice in Wonderland--in 1887 (Carroll 1972) consists of discussing the meaning of propositions like "Some fresh cakes ...
The game of life is the best-known two-dimensional cellular automaton, invented by John H. Conway and popularized in Martin Gardner's Scientific American column starting in ...
A version of nim-like games in which the player taking the last piece is the loser. For most impartial games, this form is much harder to analyze, but it requires only a ...
A game played with two heaps of counters in which a player may take any number from either heap or the same number from both. The player taking the last counter wins. The rth ...
For a general two-player zero-sum game, max_(i<=m)min_(j<=n)a_(ij)<=min_(j<=n)max_(i<=m)a_(ij). If the two are equal, then write ...
The study of the implications of chaos for a system in the semiclassical (i.e., between classical and quantum mechanical) regime. In quantum chaos, trajectories do not ...
Let the elements in a payoff matrix be denoted a_(ij), where the is are player A's strategies and the js are player B's strategies. Player A can get at least min_(j<=n)a_(ij) ...
For n players, n-1 games are needed to fairly determine first place, and n-1+lg(n-1) are needed to fairly determine first and second place.
The ending of a game in which neither of two players wins, sometimes also called a "tie." A game in which no draw is possible is called a categorical game.
A two-player game in which player 1 chooses any finite game and player 2 moves first. A pseudoparadox then arises as to whether the hypergame is itself a finite game.
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