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A game in which the possible moves are the same for each player in any position. All positions in all impartial games form an additive Abelian group. For impartial games in ...
Game theory is a branch of mathematics that deals with the analysis of games (i.e., situations involving parties with conflicting interests). In addition to the mathematical ...
A game in which no draw is possible. Steinhaus (1999, p. 16) stated that all categorical games are unfair, but this is incorrect. For example, the game "Odds or Evens" pits ...
Conway games were introduced by J. H. Conway in 1976 to provide a formal structure for analyzing games satisfying certain requirements: 1. There are two players, Left and ...
The Icosian game, also called the Hamiltonian game (Ball and Coxeter 1987, p. 262), is the problem of finding a Hamiltonian cycle along the edges of an dodecahedron, i.e., a ...
An impartial game in which the last player wins. In normal-form games, the nim-value of the sum of two games is the nim-sum of their nim-values.
Combinatorial game theory is the theory of two-player games of perfect knowledge such as go, chess, or checkers.
"Chaos" is a tricky thing to define. In fact, it is much easier to list properties that a system described as "chaotic" has rather than to give a precise definition of chaos. ...
A special case of nim played by the following rules. Given a heap of size n, two players alternately select a heap and divide it into two unequal heaps. A player loses when ...
Hex is a two-player game invented by Piet Hein in 1942 while a student at Niels Bohr's Institute for Theoretical Physics, and subsequently and independently by John Nash in ...
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