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Mastermind is a simple two-player code-breaking board game invented in 1970 by Mordecai Meirowitz, an Israeli postmaster and telecommunications expert. It may have been ...
An almost integer is a number that is very close to an integer. Near-solutions to Fermat's last theorem provide a number of high-profile almost integers. In the season 7, ...
A program initiated by F. Klein in an 1872 lecture to describe geometric structures in terms of their automorphism groups.
Noncommutative topology is a recent program having important and deep applications in several branches of mathematics and mathematical physics. Because every commutative ...
A recursive function devised by I. Takeuchi in 1978 (Knuth 1998). For integers x, y, and z, it is defined by (1) This can be described more simply by t(x,y,z)={y if x<=y; {z ...
A sorting method proposed by Shell (1959) in which records being sorted can take long jumps instead of being restricted to short steps.
An idealized computing machine consisting of a fixed set of data registers and set of instructions for operating on them. Register machines are also known as counter machines ...
A labeled binary tree containing the labels 1 to n with root 1, branches leading to nodes labeled 2 and 3, branches from these leading to 4, 5 and 6, 7, respectively, and so ...
In most computer programs and computing environments, the precision of any calculation (even including addition) is limited by the word size of the computer, that is, by ...
A computation is an operation that begins with some initial conditions and gives an output which follows from a definite set of rules. The most common example are ...
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