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The so-called reaching algorithm can solve the shortest path problem (i.e., the problem of finding the graph geodesic between two given nodes) on an m-edge graph in O(m) ...
An algorithm which finds the least nonnegative value of sqrt(a (mod p)) for given a and prime p.
A lozenge (or rhombus) algorithm is a class of transformation that can be used to attempt to produce series convergence improvement (Hamming 1986, p. 207). The best-known ...
An algorithm which can be used to find a good, but not necessarily minimal, edge or vertex coloring for a graph. However, the algorithm does minimally color complete ...
A ring without zero divisors in which an integer norm and an associated division algorithm (i.e., a Euclidean algorithm) can be defined. For signed integers, the usual norm ...
For a sequence {chi_i}, the Levine-O'Sullivan greedy algorithm is given by chi_1 = 1 (1) chi_i = max_(1<=j<=i-1)(j+1)(i-chi_j) (2) for i>1. The sequence generated by this ...
A searching algorithm which works on a sorted table by testing the middle of an interval, eliminating the half of the table in which the key cannot lie, and then repeating ...
A constructive proof is a proof that directly provides a specific example, or which gives an algorithm for producing an example. Constructive proofs are also called ...
Dijkstra's algorithm is an algorithm for finding a graph geodesic, i.e., the shortest path between two graph vertices in a graph. It functions by constructing a shortest-path ...
A particular way of doing something, sometimes also called an algorithm or procedure. (According to Petkovšek et al. (1996), "a method is a trick that has worked at least ...
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