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A die (plural "dice") is a solid with markings on each of its faces. The faces are usually all the same shape, making Platonic solids and Archimedean duals the obvious ...
Integrals over the unit square arising in geometric probability are int_0^1int_0^1sqrt(x^2+y^2)dxdy=1/3[sqrt(2)+sinh^(-1)(1)] int_0^1int_0^1sqrt((x-1/2)^2+(y-1/2)^2)dxdy ...
Let W(u) be a Wiener process. Then where V_t=f(W(t),tau) for 0<=tau=T-t<=T, and f in C^(2,1)((0,infty)×[0,T]). Note that while Ito's lemma was proved by Kiyoshi Ito (also ...
Quasirandom numbers are numbers selected from a quasirandom sequence. Such numbers are useful in computational problems such as quasi-Monte Carlo integration.
The probability law on the space of continuous functions g with g(0)=0, induced by the Wiener process.
Continuum percolation can be thought of as a continuous, uncountable version of percolation theory-a theory which, in its most studied form, takes place on a discrete, ...
Given a point set P={x_n}_(n=0)^(N-1) in the s-dimensional unit cube [0,1)^s, the local discrepancy is defined as D(J,P)=|(number of x_n in J)/N-Vol(J)|, Vol(J) is the ...
A fair coin is tossed an even 2n number of times. Let D=|H-T| be the absolute difference in the number of heads and tails obtained. Then the probability distribution is given ...
Marsaglia (1972) has given a simple method for selecting points with a uniform distribution on the surface of a 4-sphere. This is accomplished by picking two pairs of points ...
The theory of point sets and sequences having a uniform distribution. Uniform distribution theory is important in modeling and simulation, and especially in so-called Monte ...
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