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The game of tic-tac-toe, also spelled ticktacktoe and also known as 3-in-a-row or "naughts and crosses," is a game in which players alternate placing pieces (typically Xs for ...
A game which permits a draw ("tie") when played properly by both players. Tic-tac-toe, for example, is a futile game.
Qubic is a generalization of tic-tac-toe in which players alternately place pieces to get four in a row (rows, columns, pillars, face diagonals, or space diagonals) on a ...
Gomoku, also called go-moku (Japanese for "five points") is a tic-tac-toe-like game in which two players alternately place pieces, with each player using pieces of a fixed ...
Connect-Four is a tic-tac-toe-like two-player game in which players alternately place pieces on a vertical board 7 columns across and 6 rows high. Each player uses pieces of ...
Pong Hau K'i is an ancient Chinese tic-tac-toe-like game involving two players with two differently colored stones (say, red and blue). The players move their respective ...
A board is a subset of the polygons determined by a number of (usually regularly spaced and oriented) lines. These polygons form the spaces on which "pieces" can be placed ...
A connection game is a board game in which players compete to develop or complete a type of topological connection with their pieces. This could involve forming a path ...
The multicomputational paradigm is a generalization of the computational paradigm to many computational threads of time. In the ordinary computational paradigm, time ...
For 2<=n<=32, it is possible to select 2n lattice points with x,y in [1,n] such that no three are in a straight line (where "straight line" means any line in the plane--not ...
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