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Two losing gambling games can be set up so that when they are played one after the other, they become winning. There are many ways to construct such scenarios, the simplest ...
A quotient-difference table is a triangular array of numbers constructed by drawing a sequence of n numbers in a horizontal row and placing a 1 above each. An additional "1" ...
Rule 158 is one of the elementary cellular automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002). It specifies the next color in a cell, depending on its ...
Rule 188 is one of the elementary cellular automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002). It specifies the next color in a cell, depending on its ...
Rule 190 is one of the elementary cellular automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002). It specifies the next color in a cell, depending on its ...
Rule 50 is one of the elementary cellular automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002). It specifies the next color in a cell, depending on its ...
Rule 54 is one of the elementary cellular automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002). It specifies the next color in a cell, depending on its ...
Rule 94 is one of the elementary cellular automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002). It specifies the next color in a cell, depending on its ...
A simplex, sometimes called a hypertetrahedron (Buekenhout and Parker 1998), is the generalization of a tetrahedral region of space to n dimensions. The boundary of a ...
The transformation S[{a_n}_(n=0)^N] of a sequence {a_n}_(n=0)^N into a sequence {b_n}_(n=0)^N by the formula b_n=sum_(k=0)^NS(n,k)a_k, (1) where S(n,k) is a Stirling number ...
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