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Given a plane ax+by+cz+d=0 (1) and a point x_0=(x_0,y_0,z_0), the normal vector to the plane is given by v=[a; b; c], (2) and a vector from the plane to the point is given by ...
Consider a line segment of length 1, and pick a point x at random between [0,1]. This point x divides the line into line segments of length x and 1-x. If a set of points are ...
The mean line segment length l^_ is the average length of a line segment in line segment picking within some given shape. As summarized in the following table (where Delta(3) ...
The line on which the orthocenter H, triangle centroid G, circumcenter O, de Longchamps point L, nine-point center N, and a number of other important triangle centers lie. ...
Given a unit line segment [0,1], pick two points at random on it. Call the first point x_1 and the second point x_2. Find the distribution of distances d between points. The ...
Line segment picking is the process of picking line segments at random within a given shape in the plane, in space, or in a higher dimension. The most natural definition of a ...
Four-dimensional geometry is Euclidean geometry extended into one additional dimension. The prefix "hyper-" is usually used to refer to the four- (and higher-) dimensional ...
A Brocard line is a line from any of the vertices A_i of a triangle DeltaA_1A_2A_3 to the first Omega or second Omega^' Brocard point. Let the angle at a vertex A_i also be ...
Four line geometry is a finite geometry subject to the following three axioms: 1. there exist exactly four lines, 2. any two distinct lines have exactly one point of on both ...
Cube point picking is the three-dimensional case of hypercube point picking. The average distance from a point picked at random inside a unit cube to the center is given by ...
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