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101 - 110 of 148 for Iteration and recursionSearch Results
Take any positive integer of two digits or more, reverse the digits, and add to the original number. This is the operation of the reverse-then-add sequence. Now repeat the ...
The arithmetic-geometric mean agm(a,b) of two numbers a and b (often also written AGM(a,b) or M(a,b)) is defined by starting with a_0=a and b_0=b, then iterating a_(n+1) = ...
There are a number of algebraic equations known as the icosahedral equation, all of which derive from the projective geometry of the icosahedron. Consider an icosahedron ...
The sequence a(n) given by the exponents of the highest power of 2 dividing n, i.e., the number of trailing 0s in the binary representation of n. For n=1, 2, ..., the first ...
Differential evolution is a stochastic parallel direct search evolution strategy optimization method that is fairly fast and reasonably robust. Differential evolution is ...
An adaptive Gaussian quadrature method for numerical integration in which error is estimation based on evaluation at special points known as "Kronrod points." By suitably ...
The constant e^pi that Gelfond's theorem established to be transcendental seems to lack a generally accepted name. As a result, in this work, it will be dubbed Gelfond's ...
Define the juggler sequence for a positive integer a_1=n as the sequence of numbers produced by the iteration a_(k+1)={|_a_k^(1/2)_| for even a_k; |_a_k^(3/2)_| for odd a_k, ...
Rule 158 is one of the elementary cellular automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002). It specifies the next color in a cell, depending on its ...
Rule 188 is one of the elementary cellular automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002). It specifies the next color in a cell, depending on its ...
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