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Sylvester's four-point problem asks for the probability q(R) that four points chosen at random in a planar region R have a convex hull which is a quadrilateral (Sylvester ...
Let C be an error-correcting code consisting of N codewords in which each codeword consists of n letters taken from an alphabet A of length q, and every two distinct ...
Let C be an error-correcting code consisting of N codewords,in which each codeword consists of n letters taken from an alphabet A of length q, and every two distinct ...
A map projection in which the distances between one or two points and every other point on the map differ from the corresponding distances on the sphere by only a constant ...
Quasi-Monte Carlo integration is a method of numerical integration that operates in the same way as Monte Carlo integration, but instead uses sequences of quasirandom numbers ...
There are a number of functions in various branches of mathematics known as Riemann functions. Examples include the Riemann P-series, Riemann-Siegel functions, Riemann theta ...
A method for finding solutions u and v to a linear congruence au+bv=d by constructing a matrix formed by adjoining a vector containing a and b with a unit matrix, M=[a 1 0; b ...
According to Pólya, the Cartesian pattern is the resolution method for arithmetical or geometrical problems based on equations. The first step is to translate the question ...
The term isocline derives from the Greek words for "same slope." For a first-order ordinary differential equation y^'=f(t,y) is, a curve with equation f(t,y)=C for some ...
A brute-force method of finding a divisor of an integer n by simply plugging in one or a set of integers and seeing if they divide n. Repeated application of trial division ...
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