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The bias of an estimator theta^~ is defined as B(theta^~)=<theta^~>-theta. (1) It is therefore true that theta^~-theta = (theta^~-<theta^~>)+(<theta^~>-theta) (2) = ...
The solution to a game in game theory. When a game saddle point is present max_(i<=m)min_(j<=n)a_(ij)=min_(j<=n)max_(i<=m)a_(ij)=v, and v is the value for pure strategies.
A non-Euclidean space with constant negative Gaussian curvature.
When a point P moves along a line through the circumcenter of a given triangle Delta, the pedal circle of P with respect to Delta passes through a fixed point (the Griffiths ...
The convolution of two complex-valued functions on a group G is defined as (a*b)(g)=sum_(k in G)a(k)b(k^(-1)g) where the support (set which is not zero) of each function is ...
A n-gonal cupola adjoined to a 2n-gonal antiprism.
A binary Hamming code H_r of length n=2^r-1 (with r>=2) is a linear code with parity-check matrix H whose columns consist of all nonzero binary vectors of length r, each used ...
A hexagonal grid is a grid formed by a tessellation of regular hexagons. Boards made of hexagonal grids are often found in strategy and role-playing games because of the lack ...
A formula for the number of Young tableaux associated with a given Ferrers diagram. In each box, write the sum of one plus the number of boxes horizontally to the right and ...
The metric ds^2=(dx^2+dy^2)/((1-x^2-y^2)^2) for the Poincaré hyperbolic disk, which is a model for hyperbolic geometry. The hyperbolic metric is invariant under conformal ...

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